Some people might say that it’s a survival game, but I don’t think that’s correct.
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At its core, DYSMANTLE is a crafting game, with the core gameplay loop revolving around smashing things and turning them into crafting materials so that you can upgrade your tools and research new technology. In case it wasn’t obvious by the name of the game, this is a game about dismantling things.
However, given their track record, I was confident that they had what it would take to make it work, and so far, I must say that I’m not disappointed. I must say that I was extremely surprised when I saw that they were developing this game, merely because it’s a game so different from what the studio usually releases.
Neon Chrome, Xenoraid, Time Recoil, Jydge, Tesla vs Lovecraft, Tesla Force, Undead Horde, and now, DYSMANTLE. However, 10tons didn’t stop there, as they kept releasing consecutive new titles. I was ecstatic when I found out that Crimsonland was getting a remastered version back in 2014, thanks to the now-defunct Steam Greenlight program.
I’m pretty sure that it was the first twin-stick shooter that I ever played, and I guess that’s probably why I cherish 10tons so much, even after all these years. Crimsonland, which released way back in 2003, still remains one of my most memorable gaming experiences to this day. My first interaction with a 10tons game was all the way back somewhere in the 2000s, and if you’re familiar with the developer’s history, then you probably know what game I’m talking about.