As such, I'm not sure how many people will actually unlock the Legend system as you'd probably have to keep playing it for some time to get there.īy the way, my Dying Light: The Following playthrough lasted 12 hours and 40 minutes with a 82% completion (a few side quests and activities remaining). It will allow dedicated players to get up to 250 additional levels with related perks boosting health, stamina and damage the thing is, you need to have fully unlocked at least one of the base skill trees in order to get access to the Legend system, and I never got that far by using my existing Dying Light character, even after completing The Following. Similarly, the Legend system is linked to "endgame" character progression. Bounties are basically daily quests that encourage you to perform certain objectives, but such a system is hardly useful in a game like this one. Other additions of Dying Light: The Following left me a bit cold, though. Moreover, there's a proper track where you'll be able to race against your friends with the buggies. There are now several challenges to be activated, such as smashing the most zombies or hitting the most objects within a time limit. Dying Light has been voted by WCCFtech staff and readers as the best coop game released in 2015 the good news is that it just got better with Dying Light: The Following. Once it wraps up it's clear that there are loose ends here and there, but it's still better than the usual zombie game fare.īut the most fun can be had with friends while playing cooperatively. I had forgotten how frenetic the action is when running away from virals (the zombie runners) and even more from volatiles during the night it definitely is a rather heart-pounding experience, even more so if you enable the brand new Nightmare mode where nighttime is extended and zombies are even stronger.Īs for the story of Dying Light: The Following, just like in the base game it's interesting enough to keep the player hooked without being really deep. Melee is simply great, with slow-motion decapitations/mutilations and a great sense of weight carried with every move, while ranged weapons (including the new crossbow) are less satisfying to handle. It's still great to move with the grappling hook and freeform running in Dying Light: The Following, even though you won't do it as often as in the original game.Ĭombat will also be very familiar to those who played Dying Light.
Of course, the buggy simply cannot go everywhere, which is when the good old parkour kicks in once again. You can eventually even craft (or buy) better quality parts, which will considerably improve the buggy's performance. This is quite important, since everything you hit with the buggy (including zombies) will weaken some parts until they need to be either repaired or replaced altogether fuel is also required to power the buggy, of course.Īs such, you will need to carefully scavenge abandoned cars for screws, wire, lubricants and fuel. This will give you access to important upgrades such as installing UV headlights, a Nitro boost, several kinds of weapons (flamethrower, spikes and more) and even a reinforced cage which diminishes the damage taken from the buggy parts. The playable area is truly gigantic and with far less buildings to climb on, moving from one side of the map to the other would have been a nightmare if it wasn't for the buggy, Dying Light: The Following's main addition.Īs soon as you start using the buggy, you'll begin to level up another perk tree: Driver.
Producer Tymon Smektala told us that the countryside map in Dying Light: The Following would be twice as big as the original ones (Slums and Old Town) combined, and he wasn't kidding around. For starters, protagonist Kyle Crane heads into the countryside of Harran in order to infiltrate the titular cult which allegedly has a way to make people immune to the zombie virus his friends in Harran are running out of Antizin and he has no other option left. The Polish developer is now back with Dying Light: The Following, a meaty expansion which brings a few additions to the gameplay formula. That's all the more reason to commend Techland for their work on Dying Light, a game that has been recognized by gamers and critics alike as arguably the best zombie title ever made. Just a few years back they were widely considered to be incredibly cool, but now a decent amount of setting fatigue managed to seep into the collective's mind. In 2016, after six seasons of The Walking Dead and tons of games in recent years, the mere mention of zombies is enough to make more than a few folks turn up their noses.
DYING LIGHT THE FOLLOWING ENHANCED EDITION REVIEW PC